Jungle_07 in the dropbox in the jungleWIN folder, I tweaked the car a bit, it doesn't seem to tip on one side as much anymore, but i left the collider on the car just in case.
Adjusted the script to reset the car on the track when it falls into the tunnel hole.
Added physic materials to the car, cones and ramp.
Tried to get AI working, gunna have another look a bit later on, had some issues with a nullreference and need to tweak settings on the AI car, place all the waypoints etc.
Monday, 23 May 2011
Thursday, 19 May 2011
Scoreboard
Found this: http://www.unifycommunity.com/wiki/index.php?title=Server_Side_Highscores
Don't know anything about mysql or php, but this was the best tutorial I could find, there was another but it used c#. It looks like this this would do what we want.
I'll try and edit the restart and timer scripts so that the timer resets when the level is reloaded.
Don't know anything about mysql or php, but this was the best tutorial I could find, there was another but it used c#. It looks like this this would do what we want.
I'll try and edit the restart and timer scripts so that the timer resets when the level is reloaded.
Scoreboard shit
So has anyone emailed patrick? Apparently he doesn't like me email address. I'm gonna do a bit of research into it today see if i an get any sort of idea on how to run it.
Monday, 16 May 2011
Tomorrow's presentation
So we're finally here, our last deadline before we go out into the 'real world', we present at 2 in prg05 with patrick and bal, each member has a 10 min slot, try to be in around 9/10 so we can practice before hand like we did last year.
Meet up in priestley!!
Toby try to come in early!!
Meet up in priestley!!
Toby try to come in early!!
Sunday, 15 May 2011
Jungle_05
Project Jungle_05 in the dropbox, working scene file is Jungle_05 also.
The project contains a working car copied straight from a demo project, all we need to do is tweak the settings and stop it from rolling over, and swap out the mesh for our cars.
For the rolling problem, I'm not sure if there is anything in the script or not to keep the car grounded. Two solutions I can think of are putting a rigidbody way below the car and adding mass to it, lowering the center of gravity. The other thing would be to adjust the collider shape so the car can"t land on its side, then use a script to say if the top collider of the car touches the terrain, turn the car back over.
The project contains a working car copied straight from a demo project, all we need to do is tweak the settings and stop it from rolling over, and swap out the mesh for our cars.
For the rolling problem, I'm not sure if there is anything in the script or not to keep the car grounded. Two solutions I can think of are putting a rigidbody way below the car and adding mass to it, lowering the center of gravity. The other thing would be to adjust the collider shape so the car can"t land on its side, then use a script to say if the top collider of the car touches the terrain, turn the car back over.
Saturday, 14 May 2011
New stuff
Used that tutorial project and copied the car and that works but its really small and would still need to change the mesh.
Lap triggers didn't work with the small car, I think the colliders were becoming active before it got a chance to pass fully through them, so I added an extra one and changed the way they turn on and off and that works now.
Tweaked the UI scaling but still can't find a proper way to scale the pivot point of the needle with the screen. If I can't get it to work I'll change the speedo to a bar and have that scale with the speed. The rest of the UI now scales properly but only at 16:10 aspect ratio. We can limit the aspect ratio to that in the build settings.
Need to put rigidbodies on the cones, and then either set up for splitscreen,AI or timer, or both/all 3. I'll try and remember to bring ps3 controllers tomorrow to map keys and test.
Lap triggers didn't work with the small car, I think the colliders were becoming active before it got a chance to pass fully through them, so I added an extra one and changed the way they turn on and off and that works now.
Tweaked the UI scaling but still can't find a proper way to scale the pivot point of the needle with the screen. If I can't get it to work I'll change the speedo to a bar and have that scale with the speed. The rest of the UI now scales properly but only at 16:10 aspect ratio. We can limit the aspect ratio to that in the build settings.
Need to put rigidbodies on the cones, and then either set up for splitscreen,AI or timer, or both/all 3. I'll try and remember to bring ps3 controllers tomorrow to map keys and test.
Wednesday, 11 May 2011
Tuesday, 10 May 2011
Wednesday
Try to be in for 9 in 103 so we can get everything sorted for the presentation which is on tuesday for an 1 n 30 mins :O
10 mins each n setup and 15 mins for Q n A
10 mins each n setup and 15 mins for Q n A
Monday, 9 May 2011
Documentation
Putting together all our documentation into one long PDF.
There's a bit in the brief that says each member needs a production diary. SO if everyone can write a couple of pages about what they've done and any problems they've had or opinions about Unity or any shit like that then just whack it in a word document and put it in dropbox and i'l put them all in the final PDF.
There's a bit in the brief that says each member needs a production diary. SO if everyone can write a couple of pages about what they've done and any problems they've had or opinions about Unity or any shit like that then just whack it in a word document and put it in dropbox and i'l put them all in the final PDF.
Tomorrow
try to be in tomorrow for 9 so we can talk to bal in 103 and get everything sorted for presentation
cheers guys
cheers guys
Wednesday, 4 May 2011
Tuesday, 3 May 2011
User Testing
Need to do some user testing, complete with surveys, or get people to write what they think.
Would be good if we could get the working car into the main game level this week
Would be good if we could get the working car into the main game level this week
HUD scripts
Got the needle to appear infront of the speedo.
I can get it to rotate, but the pivot messes up when the resolution is changed.
The HUD texture script is the one to use, I have no idea to get a colour on the text when using the label script, so will have to make the labels in photoshop or something and use them as textures I guess.
I can get it to rotate, but the pivot messes up when the resolution is changed.
The HUD texture script is the one to use, I have no idea to get a colour on the text when using the label script, so will have to make the labels in photoshop or something and use them as textures I guess.
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