Sunday, 6 March 2011

Car interior

Are we having two camera view for the cars or not? (One outside - 3rd person, one inside - 1st person). And are we having the windows blacked out or transparent?

I don't think it makes a lot of sense to have the windows transparent and not have the two camera views, as the interior will still have to be UV mapped and textured either way. If we have the windows blacked out we could save some geometry space.

I've already got a camera animated going from inside the car to an outside view in my test project, and for the user testing I'm just using the first person character controller script attatched to the car. Just need a way to trigger the camera animation via script.

What do you guys think?

Also, I cloned the car and set up the normalized viewport rectangles for a split screen view. Using this method it should be pretty easy to set up 2 - 4 player matches, just need to work out the control mappings for each player.

1 comment:

  1. Personally I think blacked out windows/3rd person view. If you wanted to have another view it could just be closer up to the car or on the side or w/e. Probs quite a bit of extra work to have a 1st person one.
    Just my opinion

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