Tuesday, 19 April 2011

Pivot points

As you know bal was telling us to change the pivot points for the car so that the wheel rotate correctly, i tried to do it on sam''s model but wasn't able to so if sam and toby can adjust the pivot points and upload them onto the dropbox i'll be able to add the script to the car and test it.

6 comments:

  1. Where do they need to go?

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  2. Done, I think, in the assets folder, you will probably have to reapply Hardeep's textures from the other folder

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  3. Sam i just tested your car and the back left tyre is fine, however other 3 tyres rotate on a seperate axis, i'll post a pic

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  4. Ok reuploaded, all the tyres should rotate along the x axis, I tested the rotation in Maya and everything worked ok, if it doesn't work in Unity it might be some other problem

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  5. didn't work, now all the tyres fuck up

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  6. i've been able to get the car to work but when u press the accelerate or reverse button the back wheels rotate rather than go forwards or backwards

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