Sunday, 27 February 2011

Animation Settings

Unity uses 30fps for animations, so any other animations in Max/Maya should be made using 30fps as well, otherwise weird flickering can occur.

Also anything imported into Unity will retain its pivot position, but the position can't be edited once put into Unity, so make sure if you want the pivot of something to be in the center of the geometry (which in most cases, you do), center it before exporting.

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