Real-Time shader for 3Ds Max and Maya It's how your model will look in a game engine without getting out of max. Looks pretty good, watch the video.
Ghost Town lite Max 11 only (sorry sam g!)
A city generator and tool for creating urban environments.
- Lopoly or highpoly buildings
- Roadtool for making basic road layouts
- Easy material system, add your textures and they will be randomly distributed
- Add details were needed with basic scripts for facades etc
Looks sweet, I like your barrier work too. Gunna try and go out and get some hdr tileable textures. If anyone fancies trying to get their stuff into Unity, import as FBX, add colliders, particles etc, then export as .unitypackage
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