Sunday, 20 February 2011

Texture Size

Regarding Matt's lecture the other day where he said about keeping texture sizes as low as possible; Unity has the ability to scale and compress the textures depending on where you are pubishing to. That bottom part that says 'Default' controls the default size of the texture, then there are 2 buttons to the right of that that control the texture size overides if you are publishing to the web or standalone PC/Mac application.

So in theory we can make the textures a half decent size for everything, then just scale them down in Unity.

No comments:

Post a Comment

Note: only a member of this blog may post a comment.