Environment - plants, trees, rocks, water/liquid energy, day/night, city/country, lights, scenery and backdrop, lava
Forces - gravity, wind, friction
Setting - time, reality, planet, language, species
Cars/ships - sleek looking, futuristic, old, steam punk, thrusters, guns, panels, damage, metal, glass, shiny, rusted, spikes, alternate weapons, speed, boost, science behind operation, pilot
Characters - people, robots, aliens
Damage - multiple damage states on cars/ships, different textures, limited control, how to fix damage, charge money for repair at end of race, fall off track to death or reset, could have ejector seat button, if pressed before death saves you some money, camera follow pilot flying into air and look down on explosion.
Audio - music, car sounds, environment sounds, weapon sounds, voices, commentary
Weapons - pick up/ customise before race, only become active after first lap? Have all weapons on car already, several slots, they become active when driving over certain markers
Track - floor material (dirt, tarmac, metal), corners, linear/lap based loop/ free roam multi path with checkpoints, road camber, shortcuts, road height, wide open areas, bridges, train crossings, other civilian car/ships? No track at all, have infinite wasteland, flying through space, commercial raceway or underground, demolition derby
Story
Animation - cutscenes, start video, weapons, vehicles, get into vehicle at start of race, press switches etc, environmental animation, train, flash flood, volcano eruption, earthquake, falling rocks
Score/currency - used to buy more vehicles/weapons/upgrades, obtained by completing contracts for companies, get different promotions, use special weapons in a race by a certain company in order to get extra points.
2 player online/local split screen
Multiple camera system
Controls - accelerate, brake, weapons, semi auto pilot, damage
Birds/animals
Wormholes
Shortcuts
Tubes
Airship
Auto turrets
Shields/health, way of recharging
Particle systems - fog, clouds, fire, thrusters/jets, energy, snow, electrical storm, smoke, explosions
Colour schemes, different companies/factions/personal styles
Menu system - options, pause menu, career, save game, leader boards, race history, shop, trade
Atmospheric lighting - lit tunnels combined with fog etc
Overhanging rock, cliff edge
Prevent players from going the wrong way
Replays
Barriers
Lasers
Multiple cameras
Destructible environment
Embed media, giant virtual screens showing parts of the race as you drive by
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