Tuesday, 8 February 2011
Transparency
I found that when importing a model with a texture with an alpha into Unity, it needed two materials to display properly, one for the transparent bit, another for the opaque part. So if you make assets in max or maya, have a different material set up for the different parts (you can still use one texture for the asset, just needs seperate materials).
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So you have one material with the UV map and then another with just a standard material with the transparency set to say 50%?
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