


Started creating the terrain last week and this is what i've got so far. Need to really test it out in Unity with a car as there are some pretty sttep slopes and i'd like to test if a car can get up them, if not ehn obviously they might need smoothing out or their altitude changing.
Gonna begin texturing it this week, the track will look a lot more obvious when it's textured - atm it looks a bit difficult to follow but once the dirt texture is on it should look a lot better:
Anyone think anything needs changing? I'm still just tweaking the sculpting (which i will be doing today/tomorrow)
ReplyDeleteLooking good, maybe just erode the top of some of the peaks, to stop the player seeing or getting out of the map in places we can use walls of trees and barriers on parts of the track.
ReplyDeleteWith the first person controller there are options to adjust the angle that you can climb, so we can always implement something similar to that