So this is what i have in mind for the Environment so far. As you can see there is a section that goes underwater, dunno how to do that yet as from what i've seen in unity the water you create is just a plain, suppose if we can make some fish and shit swimming about it should look more real.
The general feel of the track itself will be kinda rugged, dirt track - like a rally track. Overhanging trees and lots of shrubbery. I'm still not convinced that I want to make the track, feel way more comfortable just painting the road texture and surround it with shizzle.
The track will take about 2 minutes to complete going at full whack which i think is a pretty good time for the length of any one game. By the hangar-straight there is an old derelict plane hangar which i'm working on at the moment. I'll also try and get some UI concepts up by the end of the week.
Looks good, water is easy enough, theres a water shader and a script which animates it, so all we would have to do is apply that to the inside of a tunnel, maybe make it so we have one layer of glass, then the water behind that, then I guess you could put a blue fog behind that layer to simulate the depth.
ReplyDeleteI like the plane hanger idea, maybe have the straight part of the track be part of an old runway. Could model an old looking plane or two aswell. Would be nice to have some ruins, broken walls etc at one point. In the water we can have fish, and then a couple of small fishing boats as you're driving past on the land. Huts/houses would be cool too, near the beach, on stilts or something, with wooden crates lying about.
Whats the elevation like on the land? I think we should make sure theres hills/dips etc to vary it a bit, then obviously the tunnel goes down.
Cool about the water being a piece of cake.
ReplyDeleteYeah there are several elevated parts, put max one is going up 10m total incline and then down below 10m, with variations inbetween